A downloadable game for Windows

Welcome to Pocket Fortress, the top-down endless arcade tower defence retro-styled bullet-hell survival shooter thing!


FEATURING:

  • 3 Difficulty settings
  • A variety of different enemy types
  • Multiple tiers of defences to place down
  • Turrets which will mow down enemies en masse
  • Magnets which can be are very useful
  • Powerups which give you various buffs
  • FPS drops Dynamic slow-mo in later rounds to enhance the player experience


Written in Python using PyGame.

Source code included, but beware, there are ZERO comments because I'm an absolute PSYCHO programmer.


Download

Download
Pocket Fortress.zip 9 MB
Download
Pocket Fortress [Alternate].zip 9 MB
Download
Pocket Fortress Source.py 262 kB

Install instructions

Pocket Fortress.zip contains the game as an exe with all the assets included.

If for some reason that download doesn't work for you, try using Pocket Fortress [Alternate].zip instead. In this download the exe is packaged differently, so it may solve whatever problem your PC was having with the other one.

If neither of the downloads work, then it is entirely down to the fact that the exes haven't built up enough "reputation" among antiviruses. Due to it being an unsigned exe, it will sometimes be flagged as a virus on some PCs. The only way to stop this from happening is for it to be downloaded enough times so it can build up enough reputation to be proven virus free. So uhh... if it doesn't work then just... keep downloading it over and over again and eventually your antivirus should stop blocking it.

Development log

Comments

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(+1)

Hiii, I've made a video about the game and wanted to share some feedback about it, hopefully it is useful to you ^^

-The idea of the game is interesting and original.

-The gameplay mechanics make the game feel like a solid challenging tower defense game with some extra elements that make it work quite well.

-The visual style is great and totally fits the game, but as a result of the nature of this kind of visuals when the playing space gets to crowded with enemies it becomes hard to know what you are doing exactly with your character, but at the end of the day it contributes to make the game more solid on the aspects I've commented before ^^

Hopefully this is useful to you :D, also if you could subscribe that would help me a lot :)

Regards

Thanks so much for playing and even making a video on my game! I totally agree that it can become too easy to lose track of where your character is in the later rounds, so in the latest version I've made the player's shadow cyan just to make it that tiniest bit easier to tell yourself apart from the enemies. I suppose I could also make some sort of mask which displays the player character over anything in front of it as well, but I'm not really sure how to do that yet. Thanks again anyway :)

You are welcome ^^